I always want to create a model from A to Z. Especially stylized model style.
It's been a long time since I created a low poly character. This model is for training purposes.
- Sculpting: Zbrush 2018.1
- Retopology: 3Ds Max 2016.4
- Texturing : Substance painter 2018.3.3
- Rigging/Animation : Maya 2017.4
- Rendering : Marmoset Toolbag 3.07
- Effect: After Effects CC 2018
Based on concept art: Jeremy Vitry
Thanks for viewing. Hope you love him!